<!DOCTYPE HTML>
<html>
<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width; initial-scale=1.0">
  <title>Sanity mouse-drag click test</title>
  <script type="application/javascript" src="apz_test_native_event_utils.js"></script>
  <script type="application/javascript" src="apz_test_utils.js"></script>
  <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript">

function* test(testDriver) {
  document.addEventListener('click', clicked, false);

  // Ensure the pointer is inside the window
  yield synthesizeNativeMouseEvent(document.getElementById('b'), 5, 5, nativeMouseMoveEventMsg(), testDriver);
  // mouse down, move it around, and release it near where it went down. this
  // should generate a click at the release point
  yield synthesizeNativeMouseEvent(document.getElementById('b'), 5, 5, nativeMouseDownEventMsg(), testDriver);
  yield synthesizeNativeMouseEvent(document.getElementById('b'), 100, 100, nativeMouseMoveEventMsg(), testDriver);
  yield synthesizeNativeMouseEvent(document.getElementById('b'), 10, 10, nativeMouseMoveEventMsg(), testDriver);
  yield synthesizeNativeMouseEvent(document.getElementById('b'), 8, 8, nativeMouseUpEventMsg(), testDriver);
  dump("Finished synthesizing click with a drag in the middle\n");
}

function clicked(e) {
  // The mouse down at (5, 5) should not have generated a click, but the up
  // at (8, 8) should have.
  is(e.target, document.getElementById('b'), "Clicked on button, yay! (at " + e.clientX + "," + e.clientY + ")");
  is(e.clientX, 8 + Math.floor(document.getElementById('b').getBoundingClientRect().left), 'x-coord of click event looks sane');
  is(e.clientY, 8 + Math.floor(document.getElementById('b').getBoundingClientRect().top), 'y-coord of click event looks sane');
  subtestDone();
}

waitUntilApzStable()
.then(runContinuation(test));

  </script>
</head>
<body>
 <button id="b" style="width: 10px; height: 10px"></button>
</body>
</html>
